Playtesting TIME Stories Pariah Missouri

timestores pariah

So you wanna play-test Pariah, Missouri?


A couple of things first.

  1.  This is to play-test Pariah Missouri scenario for TIME Stories.  You need TIME stories to play this.  It’s a deck of ~195 tarot-sized cards that you will need to print out, put them in a stack and run through the game.  It took me about 80 hours to do this, NOT including all the art, which came from my comic book series, which I don’t even want to speculate on how long that took us.  So, a lot of time, blood, sweat and tears went into making this.  If you feel inclined and enjoyed the game, I will accept donations!
  2. Based on your feedback, I will be making some modifications to the game.
  3. Survey  – note: Do not read the survey until after you play Pariah Missouri.  The survey contains spoilers!   At the end of the .pdf file there is a 1-page form that will have some questions that I would like filled out.  Your gaming group does not have to agree to the answers, each player can circle their own response.  You have a couple of options, you can print out the survey and scan it back to me, or you can download the survey form and send it back as a word document through email.  I need these back no later than May 25th.  Thank you!
  4.   Feel free to also use the Comments section below to chat and ask questions, I’ll be responding every day..
  5. NOTE:  One correction made!  LOCATIONS MIXED UP:  Livery E and The Veil A are mixed up.  A new corrected version is now linked on this site.  (check at the file is .Rough-4)


Did you enjoy the game?  If so feel free to put a little in the TIP JAR.  All donations will go to the production and art costs for Pariah vol. 3.  All donations will also receive a digital copy of Pariah Missouri graphic novel!  If you really get into it, you can purchase all the books digitally or physical at





If you are experiencing questions about Rules, Locations or things like that, go here to the FAQ Message board!

Pariah, Missouri Rules and FAQ





T.I.M.E. Stories : Pariah Missouri 1854

T.I.M.E.Stories is a board game published by the French Space Cowboys which I have fallen in love with recently.  As a big-time Role-player I found the board game a brilliant way to tell story, and for me, that is always paramount.  It’s Quantum Leap, going back in time and finding the cause of a ‘temporal rift’ and correcting the wrongs of the time-stream.  You play an Agent of this ‘Temporal Police’ and inhabit a character in the past, who may or may not be all that stable.

Because of the way the game is played, you play the game once, and then you know the mystery, the “who-done it” and it’s kinda over.  Sure you can play it with others, but now that you know that Colonel Mustard did it in the Library with the pipe, it loses the excitement.  So it’s a one-and-done experience, which at $30 for each story can be pricey.  Space Cowboys have published 3 stories so far and looks like each quarter we will get a new one…. but this is where the fun begins…. Space Cowboys also provided a Developer kit. Nothing fancy really, it’s just a collection of PNG asset files so you can make your own story, but think about it, how many awesome stories are out there for creators to make and play!

Once I heard about this, I was hooked.  Oh and for those that don’t know, I’m the writer and creator of Pariah Missouri graphic novel series, so HELL YEAH I’m gonna make a horror-western story for TIME Stories using my book!

Making this was no easy feat, and even though I have a bunch of art that I can re-purpose for the game, TIME Stories is a huge mind puzzle and as the puzzle-maker I need to know how this all works.  I created a new story, figured out how all the locations worked, all the items and characters.  Building this becomes very complicated, because there are certain events that must be triggered at the correct time.  After over a month of working on it, I think I have it ready for play-testing and then after those re-visions I’ll be shipping this game off to France to have Space Cowboys have a go at it, and maybe they like it enough to publish.  Either way, though I will be providing it for free here on my site for those fans of the game and my books.

Selecting puzzles that are both fun and solvable is the most challenging aspects of this game design.  Even if you think it’s too easy, most likely it will not be.  Also the types of puzzles to use; word, visual, numerical, riddles, all that has to be figured out, and hopefully make sense in the story.  The year is 1854, so I’m not throwing in a scrabble or computer code puzzle, it’s gotta fit the time and make sense for the story.

Another challenge of the game was that it needs to be 130 cards… well that just ain’t going to work for me, I had to add more to get the story told, and that means I have to go to 195 cards!  (For some reason with the production requirements, the game has be in increments of 65 cards)  Getting up to 195 was not easy, those last 10  cards were killer, but I think it all works out and will be very fun to play.

Here’s some photos of the game:

IMAG0106 (1)

IMAG0110 (1)

IMAG0111 (1)


I am 95% done, a few last teaks to go.

If you are familiar with the game, I’m opening it up for play-testing

Anyone interested?

A couple of notes: This is for PLAYTESTING, so I will need you to fill out a short form with some questions I’ll have on your experience and how to improve it. I will also need everyone to send me the form back by May 25th. So you have a little less than a month.
Lastly you would have access to a PDF (a big file), so you would need to print this out, which at 195 cards (4 cards per page) does add up to some serious ink/paper.

A little about it: It’s more role-playing, with some light puzzles, but nothing as complicated as Asylum (the first story that comes with the base set), probably it’s closer to Marcy Case, but it’s a LONG game, probably about 5-6 hours long, so a lot of adventuring and role-playing and uncovering the story of Pariah.

If you are interested, let me know, I’ll have the final PDF ready by May 6th.


Card Game Design #4: The Beastiary

Well, we’ve moved from potion-making with Voodoo Mama to Frankenstein-ing and monster creation to Greek mythology.  After a number of iterations and sketches I found that my idea of matching animal parts to make a griffin or chimera was not going to work.  I loved that visual of building a creature/monster but soon I realized that I would need various parts of the same animal, which wasn’t going to work for a game.  For instance, if I had eagle/bird parts, I’d need eagle heads for the griffin but then also just wings for Pegasus, so a player would have a hand of cards, which some would work and others would not and I have to be conscious of card economy.


So I moved to full animal cards, not as fun as parts, but I think that’s the way to go.  In this first list we have: Goat, Bull, Eagle, Lion, Snake, Horse, and then I’m adding Man and Woman, as separate cards, so that you could have a Harpy (woman) and a Minotaur (man)


So if I stopped there we would have these little critters with VP and the player with the most VP wins.  Right?  But wait a minute… You can’t just make a Minotaur or Chimera and NOT HAVE THEM BATTLE!  That’s INSANE.  So, here comes the part where I now need to re-design this into a drafting-COMBAT card game.



Not at all what I was thinking, but with this theme and direction, I just don’t see another way to do it.  So now I’m working on the mechanics.  It’s still going to be FAST & FUN.  I want some strategy, but not too crazy.  Either each ‘beast’ will have a special ability to interact with the cards, or the various animals will have a color that they are assigned to and those will converge into the Beast and those abilities turn on then.  I think I will be sticking with 3 rounds’ Round #1 drafting, Round #2 drafting and Round #3 battle.  Whatever Beasts are left alive give you some VP and the one with the most wins!  Looking at a 20 minute game.  I still want in that quick Sushi Go, Coup-type of quick game space.  I still need a new name, I think for now I’ll refer to it internally simply as Bestiary (although there’s probably 5 games already named that).

So an idea came to me, what if round #3 there are locations that the players draft and can put down and send their beasts to and kill/eat the humans to get VPs?  This will be the whole crux to the game, how to do the combat?  Directly attack players, or use use this dungeon deck where the players send their beasts to.  But now, is it too similar to Thunderstone?  It becomes a whole different game.  So some things to think about:

  1. players draft location cards to play on themselves, on a little personal map.
  2. players all go through a series of locations from A to G, one by one and the player that beats the location gets the points.
  3. players pick, like a draft all at once which locations that they want to “explore” so it’s still drafting in a sense.
  4. locations spread out on a matrix and then players pick locations.

Many choices and possibilities.

Next up:  Play-testing!

Part 3: Is Making Potions fun? ie. Game Theme Change!

Part 2: Voodoo Mama ver 1.2

Part 1: A New Card Game


Is Making Potions fun? ie. Game Theme Change!

Just when I was liking the name Voodoo Mama, I was driving down to the LA Festival of Books this weekend at USC to work my booth selling my graphic novel series Pariah, Missouri and I thought, “You know this game doesn’t have to be about potions, it’s a simple set-building card game, it could be anything.”  I wanted to have 10 ideas/themes that we could go with besides the potion idea just to see what I could come up with.

I thought about what are MY favorite games.  I really like Galaxy Trucker and Castles of Mad Kind Ludwig, because they build things.  That idea of constructing your own X and seeing how it develops for me is a fun activity.  So how could I maybe add that to the game?  I want to keep it a card game, for my first original game that I’m going to see this through to the bitter end and I want to keep it simple with low costs and easy… so it’s cards all the way.

I didn’t want to do space-theme, like Trucker, because while it would be fun, it’s too close to that game.  I wasn’t thrilled about other vehicles or machines, things like that.

Here are some sketches I did on some cards for the potion-making Voodoo Mama

card game
Voodoo mama sketch

Now I was thinking, what if instead of making potions, you are making a monster.  Each monster would have some abilities and VP.  Lots of fun combos and ways to set up the cards.  I was thinking of them going side-ways and in different orientations.


Setting that up became a big challenge to make the art “fit” and be easy to read and understand.


I then thought, “Let’s keep it one orientation for simplicity.”  I made some sketches were all the monsters/people were cut in three parts.  So all the creations required the same amount, there were be combos that could still be used but we just made it even simpler.  The art however would be a challenge, because for a 7-player game we are talking about a LOT of cards.  So designing the different monsters would not be easy, and my 9-types of reagents in Voodoo Mama now seems really compelling.


Then is hit me, “What about Mythical creatures?”  So now we are talking about cutting up monsters and putting them together!  Wow, I like it!  So you all know the Chimera, Griffen, Hipogriff, Pegasus; all these Greek Mythological creatures, what if all the players were a God or someone who created the next thing, the Pig-Bat-snake!  So I made some sketches.



Next Up:  To Find a Name and get some dummy art to play a game with!

Part 2: Voodoo Mama ver 1.2

Part 1: A New Card Game

Voodoo Mama ver. 1.2

I made a few changes to the rules of Voodoo Mama (the working title, every time I say it it grows on me).

I added a way to get in the cauldron (discard pile) to retrieve reagents (now called ingredients) that players have discarded.

I changed some of the powers/abilities of the potions and made them a little more balanced.

I made player-versions of the recipe chart, although I think it’s too small and not a big fan of the colors yet and I’m starting to work on some very basic graphics and ideas for how the cards will look.

IMAG0068 Here’s the charts.  a little small, but I think will get the job done for play-testing.


IMAG0067Some odd symbols and graphics for the 8 ingredient types: Frog legs, Cow Eye, Bat wings, Saliva, Chick blood, Baby tears, Fish eggs

Part 1: A New Card Game

A new card game

My mind is always going.  It’s a curse.  I’m at a temp day job and at 11:13 Am I was thinking about the T.I.M.E. Stories scenario I was working on based on my graphic novels series, Pariah, Missouri, when I was thinking of adding crafting to the scenario. One of the characters in the books/game is a voodoo man who makes potions.  Then it hit me, why not make a fun, quick card game where you make potions.


I started a new google doc and wrote down things that I wanted.  A FUN game.  Drafting mechanic, something fast and quick.  Something that plays up to 7 players (I have way too many games that just go to 4 or 5 players).  So I like 7 Wonders, but it’s too complicated and I’ve heard Sushi Go is good, but maybe too simple.  So something in the middle??

So we have an idea.  players craft potions, draft reagents and put them down, once you get a potion, you make it and if gives you victory points.  OR you use it and it has some effect in the game.

Done.  40 minutes.

Well, maybe not.  So I started writing down reagent names, and the recipe mix.  Do I want it kid-friendly?  cutsey stuff?  I don’t want it dark and evil, we have enough of those games and if I want to reach the most people, you need to make it broad appeal.  What about a name?

How about Voodoo Mama?  ok, Let’s run with that for now.

I came home that night.  Powered up InDesign and rushed some cards together.  Had some people over that night and we played a game.  4 players.

What we learned:

  • The powers to the potions needs work, some are weak and not enticing.
  • Using a potion half’s the Victory points, too steep a cost, the player who didn’t use any potions won easily.

The big question for me is:  with 8 reagents, 8 potions and drafts of 7 cards for 3 rounds, what is the correct number of drafts, cards and combos?


Next up, Version 1.2!

IMAG0064 IMAG0063 IMAG0066

Terra Mystica review


Those who know me know that my favorite boardgames are Puerto Rico and Agricola, called Eurogames, not only because of the development teams, but the style of play and lack of dice and luck.  These games are all about PLANNING, and for some reason they hit home.  So when I heard about Terra Mystica recently (yes I know it’s a 3-year old game) I thought I would get it.

I watched a couple of videos on how to play it and then with 3 others played our first game last night.  It’s important to note that 3 days ago, I actually played a game of Puerto Rico and Agricola, so they were fresh in my mind.

This game is DENSE. There is a lot going on.  We each picked our faction, not knowing much and figured that this would just be a learning game.  Who cares who wins, we are simply trying to figure out these magic bowls!  (Magic bowls are a mechanism that the game uses for using and recycling power/energy)  After 3.5 hours, we called it a night, I think everyone except one us was interested in playing again.  Here’s what I think, after just one play through, so it’s not a fair judgement until I play it a few more times and really learn the subtleties of the game.

  • Terra Mystica is a BIG game.  The iconography and symbols are a kin to Seven Wonders, the first time you have no idea what’s going on.  there are no words, which is good if you are printing in many languages, but for a first timer, it takes a while to just understand what’s going on.
  • Learning curve is STEEP.  Playing with new players for the next 5 times as I introduce this to friends might be a slight form of torture.  There’s just so many things and options to explain, plus those tricky magic bowls!
  • Terra Mystica doesn’t have the interaction like Agricola and Puerto Rico.  You do things and you are paying attention to your fellow players, but it’s not at the level as the other two games.  In Puerto Rico and Agricola your move will screw-over your neighbor and Terra Mystica you are more autonomous.  So you can be in your own little world, to a minor degree.
  • I love, love the faction board.  It is super fun to see how things on your board change and how is illustrates your income and potential.  Brilliant.
  • Theme is cool, but not super-rad.  I love fantasy, but it’s not really needed in this game.  It could have been anything.  When I did something it was cool, but it didn’t knock my socks off, like getting some sheep babies or shipping some Indigo.  Maybe I needed some combat, or someway to take over players dwellings, something to make me say “Oh SNAP!”
  • Victory Points.  VP is a Eurogame thing and I’m cool with it, I don’t know if I like that you receive the Victory Points right then and there.  We all knew who was in lead and sometimes you couldn’t change it.  If the game made all victory points secret until the end, that might have made for a more suspenseful game.

I enjoyed the game, I didn’t feel like it was going to knock off my favorite games right away, but I definitely will need to play it more to really understand it and appreciate it.  There was something about P.R. and Agricola that once i played it the first time I was in love with it and I had to buy it.  Terra Mystica was not that way with me, I liked it, but I’m not head over heels.

Let me play it a few more times and then I’ll give my final word.

Pariah Missouri book three, the end of the road


Pariah, Missouri, the graphic novel series will be concluding with book 3, set to launch on Kickstarter the spring of 2016.

“I wanted to do something special with the conclusion of the series,” says writer and creator Andres Salazar.  When asked about why it’s taken longer than originally planned he responded, “Jose is a brilliant artist and he has been very busy.  He’s the type of artist that doesn’t just do comics, he’s a bon vivant, travels to Europe, wine and dines and is talented in just about every medium.  I didn’t want to use a different artist for the final book, so I wanted to wait until he was ready to come back to my world of Pariah.”

Pariah, Missouri was originally conceived as being a series of five books, but now has been pushed back to three, Andres explains, “Yeah I thought that 5 was a good number and I have plenty of stories to go all the way out that far, but I started to realize last year that five books is a lot to commit to one genre, and while I love the American frontier and westerns, I want to be able to work on other projects in different mediums and types of storytelling.  Once I get the pencils from Jose, I do everything else from coloring, lettering, and book design.  As well as the tradepaperbacks the collectors hardcovers each have full commentary, so all this takes a lot of time and I have so many interests I want to tell other stories and time is the one commodity I have the least of.  I might go back to Pariah stories in a few years, but I am excited to end this with a bang.  It won’t be a happy go-lucky story, but I believe it’s the best one yet.”

Talking a little bit more about book three titled Stone-Aged Pagans, “Stone-Aged Pagan refers to the Indian nations near Missouri.  I call them Indians and not Native Americans because that’s what they refer themselves as.  I recently went to a sweat lodge and met some member of the Lakota tribe and they called themselves Indians, I was surprised by that, so I’m using it, sorry for the digression.  So book three, like book one and two is taking a subgenre of the horror tropes.  Book one was a vampire-like story.  Book 2 is a cult story and book 3 is a monster-in-the-woods story.  I won’t talk about the monsters more than that and spoil it, but we are going to be focusing on Toro and his journey in this one.  The pacing is different too, this is the action-movie.”

When asked what else is in the plans for Pariah and Andres he said, “Well, after this final kickstarter for the book, I might be throwing in the Pariah card game, Seerstone and I’m also addicted to this game called TIME Stories published by Space Cowboys.  I am working on a scenario for that gaming system with the Pariah world.  We found the Pariah RPG to be a big hit, so I wanted to use that role-playing type of elements to this boardgame, it’s going to be awesome, and free!”

Stay tuned to and look out for the Pariah, Missouri book 3 Kickstarter this spring.


Strategicon 2015 Gateway wrap-up

Once again I went to Gateway board game convention in Los Angeles. It’s one of the highlights of the year for me. Unlike other conventions where I am working and selling my books, this is a time to relax, play tons of new boardgames, and RPGs and meet new people and friends.

One the way you gotta stop at Melodies.


Once there I got my GM badge, I have been running a Battletech miniature and RPG hybrid for the last 5 years and have been loving it. It’s called the Samba Saints and since I volunteer to run the game (8 hours!) I get a badge.


The other reason to come is to play Werewolf and share my current kickstarter project of Werewolf Tokens with the masses of players.


That Friday night, the highlight of the convention was possibly the discovery of a new RPG called Dread. It’s a free form story-telling RPG that used JENGA as the mechanic for actions. So you want to do something, fine, pull a few blocks. If the tower falls… your character dies. I loved it! Yes I will be running this game often!


Going to bed at 2am and then starting a 9 hour Battletech game on Saturday is par for the course.


My trusted players of years now, we love blowing up some Clan mechs!

It’s also a good time to discover new games, so I got to play Robotech RPG tactics and this really cool Star Wars X-Wing attack.


At 10 pm we played some Werewolf Tokens, a 17 player game. The werewolves won, pretty handedly. Then at Midnight another game started… The 2 villager game of Werewolf. I’ve thought about doing this for a few years and looks like I wasn’t the only person with the idea and now I got to actually play! two rooms, with 25 players each started the game. Then at random times players were switching rooms, and in that process obtained new powers. I was a WEREWOLF. I was trusted in my village and killed a fellow werewolf. Then I was selected to travel to the other village and I obtained the Hunter power. In the new village I did my best to get their trust and I was down to the last 4 people. 2 were cleared by the seer and I ALMOST made it out. They killed me. 5:30am and the game was over, I was emotionally spent and exhausted, but it was fun!

Sunday played some more miniature game of Star Trek Attack Wing (VERY similar to the X-wing game) I joined up on a tourney and won a battle, got 4th place and took home some new miniatures. Very fun and quick game.



So that was my quick re-cap. Wish I could have played more, but driving home at 10:30pm on Sunday and I felt I had a great convention!


SDCC Wrap Up – A Small Press Perspective


As most of you know, I’m a comic book creator.  It’s been my full-time occupation for the last two years of self-publishing and selling books.  Comic conventions make up a large portion of my income, along with online, brick & mortar sales and crowdfunding, so it’s important for my business to select the right convention that fits my needs.  I average about 13 conventions a year, throughout the west coast.  That’s what we are here to talk about today… San Diego Comic Con and if it still works for self publishers.

I LOVE “Comic Con”.  I went for the first time about fourteen years ago and have a blast every time I go.  It’s big bad momma of conventions, it’s ridiculous, massive and a pain to get tickets to and we all love it.  So when I finished the first issue of Pariah Missouri I immediately wanted to get a booth there and flood my four-color genius to the ends of the world.  Two years ago was my first time attending as an exhibitor and we had a very exciting and different experience; you get to go in an hour early, feel like a rock star and make some new connections.

SDCC, Comic Con International is a “non-profit educational corporation dedicated to creating awareness of, and appreciation for, comics and related popular artforms, primarily through the presentation of conventions and events that celebrate the historic and ongoing contribution of comics to art and culture.”  Their staff is great and respectful.  The first three years of me attending the convention (2001-2004) I went as a volunteer and had wonderful experiences with the crew.


My first time as an exhibitor (2013) I got accepted into the Small Press area, a place for self publishers and indie creators that make comics.  Any Tom, Dick or Harry can’t get in, you must submit your comics that you created this calendar year to an independent committee who will judge who is worthy to be in that small press area.  This year the fee was $500.  The price of the 6-foot table/booth goes up every year, I think the first time I was there it was $400.  Might seem steep to some, but they offset the costs by including 2 4-day badges, which if you purchased those alone, would run you close to the same.  First thing you might notice in Small Press is that these are not the massive Marvel and DC booths.  There’s no cosplay hanging out here getting pictures of life-sized statues.  It is a row of 5-6 aisles that are packed with creators.

In 2013 I was disappointed to observe that not all my neighbors in this indie comic island of greatness were making comics.  Some, like me had a comic or graphic novel out, but there were a healthy handful that didnt.  Today in Small Press you might see someone selling just prints, or a game, or plushies, but not comics.  My idea was that this was the last bastion of comic con, the way it was meant to be, before Hollywood, TV and video games dominated the exhibitor hall, panels and attendees.  This shift in focus of SDCC is not unique, it’s at all the conventions,  to bring more people in the events you make it more mainstream and as pop culture overlaps geek culture more and more in film & TV you have more of their presence.  That’s just the way it is, I can’t see how that will change.  There’s still those conventions out there that are “comic book shows” like Big Wow and comic con international’s own APE (Alternative Press Expo) but they are few in number.  (Note: APE has now been dropped from Comic Con Intnl. and Big Wow was bought by Silicon Valley Comic Convention)

IMG_20150710_114657 (1)

My awesome nephew Austin, he managed to survive a 6-foot booth for 4 days.

My first year in Small Press was a smashing success, I sold more books than any other convention.  Pariah book 1 was new and it went like hot cakes.  Books were 90% of my sales, and it should be noted that I had only one graphic novel, some art prints and shirts for sale.  We offered only a few items and sold them like gangbusters.  I knew that once book 2 came out I would be able to replicate that magic.

This year, Small Press had not changed, many of the same vendors kept the same locations on the aisle, we even were put in the same spot with the same neighbors.  What changed?  Was it the products?  The Show?  Or the attendees wants?


SDCC 2015 we sold mostly prints and very little books.  45% of our sales were prints and original art, a huge change from previous years and other comic conventions this year.  We sold less 70% LESS BOOKS than 2013 and that’s with 3 books out and a RPG book.  Our product line increased from previous years and displaying all of that on the 6-foot table was a challenge.  That all said, our gross sales increased by 40%.  So we made more money than last year, by selling a fraction of the books and mostly art prints.  What does that say?


As a comic creator and writer my main focus and goal is to sell stories.  Get people invested in my books, my voice and create a long-term audience.  I do not believe selling prints will get me there.  I’m dumbfounded that at the biggest show of the year (4 days long) that I sold less books than I have at a 1-day comic book store signing.

I spoke to other creators and there was a general feeling that crowds were not buying books this year.  I asked around in other sections of the convention and it seems that others may have experienced similar.  Is this a trend for next year?

Was it my location in Small Press?  Not sure that is the cause either.  Small Press had better foot traffic than other parts of the convention, even parts of the Independent press pavilion.  So for the $500, it’s not a bad spot, and upgrading to a $2500 booth might not be the answer.

The jury is still out on how to make SDCC a better convention.  That definition will vary among people, but if we go back to the mission statement, to promote comics, then I think Small Press needs to be highlighted.  Some of those vendors should be in Artist Alley, so that it’s a place for storytellers.

I love comic con, San Diego was my first and I will always want to go, but the question becomes should I focus my exhibiting to other shows where books sell more or find a way to make it better and attract more readers.


What was your experience?


At the end of a show you gotta celebrate with some Popeyes!




San Diego Comic Con exclusive print!

SDCC 2015 is around the corner!  In 5 days I’ll be headed down south to glorious San Diego for the big geek event of the year.

Our booth is in Artist Alley AA-05 and we have this limited exclusive print for $15. They are 11×17, each one is signed and numbered.  We only made a print run of 50.

tardis paitning for web


We also will have a few left overs of WonderCon’s prints.

batman scream for web

Los Angeles Temple painting


New Watercolor painting on canvas. I’m very happy with the results and have made this original available in Canvas prints.

I have high-quality  36″ x 24″ canvas prints for $150  and 24″ x 18″ for $100.

Please contact me if you are interested.  I am also available for other commissioned work.

la temple flat file painting  la temple 1

la temple 2

la temple outside closer lds temple outside

Avengers 2 Review and Thoughts from a Geek


Just got back from the flick. I have not watched any of the trailers or the promotional stuff, so I went in without knowing much of the plot.  In one word, I liked it.  I think it’s the exact type of thing that is expected in this type of big blockbuster film.  It’s very much like the first one, and I think it’s just as good if not better.  The Director excels at the character moments, and honestly I’d rather just watch 2 hours of them talking and “visitin” than battling.  If you like action/adventure films, go see this, it’s one of the better ones.  So thumbs up, 4 stars, all that stuff.

Now on to the part where the 40 year old guy who has read comics for 30 years chimes in.  If you are a normal, mainstream person who likes Game of Thrones and doesn’t like to read books, then this part isn’t for you.  If so, carry on.

1. I did NOT like the Ultron characterization.  About 20 minutes in I figured out that it was voiced by Bryan Cranston, that was a distraction, but really it was the script.  Not a fan of the psychotic robot deal.  Him adding these human errors and quips was not the maniacal robot Ultron that I really liked.  So, the whole Ultron thing kind of fell flat.  And can we stop with the massive hordes of robots?  I feel like that is always what these films do, fight a horde of robots, mechanical aliens, orcs, whatever and I get that it’s a way to show lots of violence with no consequences, but it’s annoying already.  I’d much rather see them fight the Wrecking crew or something lame than massive numbers of expendable troops.

2. Hawkeye needs a mask.  Seriously.  A black jacket is not a superhero costume.  Same thing for you Scarlet Witch.

3.  Vision.  Looked great.  but…Wait!  He can lift Thor’s hammer??  WHAT?  Someone give me reference on this.  I do not remember this and it kinda doesn’t make any sense.

4.  Set up for Civil War or Infinity Gauntlet?  Whichever I’m fine with.  I thought that was all good.

5. Plot.  I have no idea really what was going on.  I mean I get it, but some of the ending was fuzzy, so the higher the city got, and blew up, the more damage to the earth?   Wasn’t sure about that.

6.  I liked the Black Widow and Hulk stuff.  Again all the characters were great, just wish there was a better villain or use of the plot.

Really not much to complain about, it was darn good.  I don’t go in there with a lot of expectations and again I think that since I didn’t see the promotional materials that helps.

Now if you are still reading and want to read some amazing comics, I will recommend Maus and From Hell, two of my favorites of all time.  Completely different than superheroes, but they show what can be done in the medium.


Andres is the writer and creator of Pariah Missouri graphic novel series

Comics, games and stories

Join our fanclub!

Get the latest updates about our projects, books and games. As a member you receive quarterly messages and early access to deals and discounts
Email address
Secure and Spam free...